VERSION = 1,

option ReactiveSoundEvents.MinEventCooldown {
	type = integer,
	min = 60,
	max = 2880,
	default = 240,
	page = ReactiveSoundEvents,
	translation = ReactiveSoundEvents_MinEventCooldown,
}

option ReactiveSoundEvents.MaxEventCooldown {
	type = integer,
	min = 120,
	max = 10080,
	default = 2160,
	page = ReactiveSoundEvents,
	translation = ReactiveSoundEvents_MaxEventCooldown,
}

option ReactiveSoundEvents.MinSoundRange {
	type = integer,
	min = 50,
	max = 1000,
	default = 200,
	page = ReactiveSoundEvents,
	translation = ReactiveSoundEvents_MinSoundRange,
}

option ReactiveSoundEvents.MaxSoundRange {
	type = integer,
	min = 50,
	max = 1000,
	default = 600,
	page = ReactiveSoundEvents,
	translation = ReactiveSoundEvents_MaxSoundRange,
}

option ReactiveSoundEvents.EnableZombieHearing {
	type = boolean,
	default = true,
	page = ReactiveSoundEvents,
	translation = ReactiveSoundEvents_EnableZombieHearing,
}

option ReactiveSoundEventsOptions.EnableAnimalEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableAnimalEvents,
}

option ReactiveSoundEventsOptions.EnableGunfightEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableGunfightEvents,
}

option ReactiveSoundEventsOptions.EnableGunshotEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableGunshotEvents,
}

option ReactiveSoundEventsOptions.EnableMiscEvents {
	type = boolean,
	default = false,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableMiscEvents,
}

option ReactiveSoundEventsOptions.EnableScreamEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableScreamEvents,
}

option ReactiveSoundEventsOptions.EnableVehicleCrashEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation =ReactiveSoundEventsOptions_EnableVehicleCrashEvents,
}

option ReactiveSoundEventsOptions.EnableWeatherEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableWeatherEvents,
}

option ReactiveSoundEventsOptions.EnableZombieEvents {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOptions,
	translation = ReactiveSoundEventsOptions_EnableZombieEvents,
}

option ReactiveSoundEventsOther.EnablePlayerStyle {
	type = boolean,
	default = true,
	page = ReactiveSoundEventsOther,
	translation = ReactiveSoundEventsOther_EnablePlayerStyle,
}

option ReactiveSoundEventsOther.AggresiveStyleKills {
	type = integer,
	min = 10,
	max = 200,
	default = 40,
	page = ReactiveSoundEventsOther,
	translation = ReactiveSoundEventsOther_AggresiveStyleKills,
}

option ReactiveSoundEventsOther.PassiveStyleDays {
	type = integer,
	min = 1,
	max = 7,
	default = 2,
	page = ReactiveSoundEventsOther,
	translation = ReactiveSoundEventsOther_PassiveStyleDays,
}

option ReactiveSoundEventsOther.EnablePlayerReactionPanic {
	type = boolean,
	default = false,
	page = ReactiveSoundEventsOther,
	translation = ReactiveSoundEventsOther_EnablePlayerReactionPanic,
}

option ReactiveSoundEventsOther.EnablePlayerReactionWakeUp {
	type = boolean,
	default = false,
	page = ReactiveSoundEventsOther,
	translation = ReactiveSoundEventsOther_EnablePlayerReactionWakeUp,
}